Accurate knowledge estimation

Game mechanics is specially engineered to estimate a student’s knowledge as accurately as possible. Marks are substituted with a character’s showings that he has gained while passing different game situations – the so-called quests. When a character’s learning abilities are used properly, this skill improves – when not, it worsens. So you can be sure about the estimation’s objectiveness at any given time.

It will also be possible to understand in which cases a student makes mistakes, and what his distractions are. Tracking all these trends will be possible, as well as drawing conclusions on this basis about the things a student is good and bad at, and the reasons why it happens this way. Your profile will have a functionality of creating accounts for your students or sending requests for binding an already created account.