A simple gameplay that excites you
An unusual concept of the game will turn your approach to battles, gaining experience and developing skills on its head. “Point-and-click” control that is classic for isometric perspective won’t distract you from the game process, but fighting tactics and force balance are built on an absolutely different basis, although on the outside they run in the form common for a dynamic battle. During a fight with a monster or the other player each participant will be sure that the battle outcome is as objective and fair as possible. Luck takes place, but the player’s skills play a critical role; the player’s skills, and not those of the game character – although development of the latter is important too.
Depending on the player’s effective or faulty actions his character’s skills can either grow or decrease. This guarantees that it is the player who has leveled up his character, deserved his power and gear. That’s why if a character has a famous sword on his belt or legendary armor on his chest – which are one-of-a-kind – this already proves he hasn’t just bought or bartered them away, he has deserved owning them.
There are two game modes: “hardcore” and “softcore”. If you are an old-school player ready for hard work and injustice of the online world, then hardcore mode will be an excellent choice. In this mode, the player will treasure his character because in case of death he will lose all of his arming and gear, so anyone can go marauding while the lost one runs anew to the place of death. However, in this mode, the chance to receive a special award from bosses or hiding-places is higher. The risk is higher, but so is the pay-off.
Softcore mode is aimed at those who prefer going through locations in a more laidback manner. Player killers will be less interested in such targets, since in case of death the player doesn’t lose anything except his location. However, both hardcore and softcore players can prove their authority in front of the others because the power criterion is universal.